import type { SSRResult } from '../../types/public/internal.js';
import type { AstroEnvironmentNames } from '../constants.js';
import type { PageBuildData, StylesheetAsset, ViteID } from './types.js';
export interface BuildInternals {
    /**
     * Each CSS module is named with a chunk id derived from the Astro pages they
     * are used in by default. It's easy to crawl this relation in the SSR build as
     * the Astro pages are the entrypoint, but not for the client build as hydratable
     * components are the entrypoint instead. This map is used as a cache from the SSR
     * build so the client can pick up the same information and use the same chunk ids.
     */
    cssModuleToChunkIdMap: Map<string, string>;
    /**
     * If script is inlined, its id and inlined code is mapped here. The resolved id is
     * an URL like "/_astro/something.js" but will no longer exist as the content is now
     * inlined in this map.
     */
    inlinedScripts: Map<string, string>;
    entrySpecifierToBundleMap: Map<string, string>;
    /**
     * A map for page-specific information.
     */
    pagesByKeys: Map<string, PageBuildData>;
    /**
     * A map for page-specific information by Vite ID (a path-like string)
     */
    pagesByViteID: Map<ViteID, PageBuildData>;
    /**
     * A map for page-specific information by a client:only component
     */
    pagesByClientOnly: Map<string, Set<PageBuildData>>;
    /**
     * A map for page-specific information by a script in an Astro file
     */
    pagesByScriptId: Map<string, Set<PageBuildData>>;
    /**
     * A map for page-specific information by a hydrated component
     */
    pagesByHydratedComponent: Map<string, Set<PageBuildData>>;
    /**
     * A map of hydrated components to export names that are discovered during the SSR build.
     * These will be used as the top-level entrypoints for the client build.
     *
     * @example
     * '/project/Component1.jsx' => ['default']
     * '/project/Component2.jsx' => ['Counter', 'Timer']
     * '/project/Component3.jsx' => ['*']
     */
    discoveredHydratedComponents: Map<string, string[]>;
    /**
     * A list of client:only components to export names that are discovered during the SSR build.
     * These will be used as the top-level entrypoints for the client build.
     *
     * @example
     * '/project/Component1.jsx' => ['default']
     * '/project/Component2.jsx' => ['Counter', 'Timer']
     * '/project/Component3.jsx' => ['*']
     */
    discoveredClientOnlyComponents: Map<string, string[]>;
    /**
     * A list of scripts that are discovered during the SSR build.
     * These will be used as the top-level entrypoints for the client build.
     */
    discoveredScripts: Set<string>;
    /**
     * Map of propagated module ids (usually something like `/Users/...blog.mdx?astroPropagatedAssets`)
     * to a set of stylesheets that it uses.
     */
    propagatedStylesMap: Map<string, Set<StylesheetAsset>>;
    staticFiles: Set<string>;
    clientChunksAndAssets: Set<string>;
    clientInput: Set<string>;
    manifestFileName?: string;
    prerenderEntryFileName?: string;
    componentMetadata: SSRResult['componentMetadata'];
    middlewareEntryPoint: URL | undefined;
    loggerEntryPoint: URL | undefined;
    astroActionsEntryPoint: URL | undefined;
    /**
     * Assets that need to be moved from SSR/prerender directories to the client directory.
     * Populated during generateBundle by vitePluginSSRAssets.
     * Map of environment name -> Set of asset filenames.
     */
    ssrAssetsPerEnvironment: Map<AstroEnvironmentNames, Set<string>>;
    /**
     * Chunks extracted during build that need post-build injection (manifest, content).
     * Populated by top-level buildApp, consumed by post plugin.
     */
    extractedChunks?: Array<{
        fileName: string;
        code: string;
        moduleIds: string[];
        prerender: boolean;
    }>;
}
/**
 * Creates internal maps used to coordinate the CSS and HTML plugins.
 * @returns {BuildInternals}
 */
export declare function createBuildInternals(): BuildInternals;
/**
 * Gets or creates the set of SSR assets for a given environment.
 * Handles type casting from Vite's string environment name to AstroEnvironmentNames.
 */
export declare function getOrCreateSSRAssets(internals: BuildInternals, envName: string): Set<string>;
/**
 * Gets the set of SSR assets for a given environment, or an empty set if none exist.
 */
export declare function getSSRAssets(internals: BuildInternals, envName: string): Set<string>;
export declare function trackPageData(internals: BuildInternals, _component: string, pageData: PageBuildData, componentModuleId: string, componentURL: URL): void;
/**
 * Tracks client-only components to the pages they are associated with.
 */
export declare function trackClientOnlyPageDatas(internals: BuildInternals, pageData: PageBuildData, clientOnlys: string[]): void;
/**
 * Tracks scripts to the pages they are associated with.
 */
export declare function trackScriptPageDatas(internals: BuildInternals, pageData: PageBuildData, scriptIds: string[]): void;
/**
 * Tracks hydrated components to the pages they are associated with.
 */
export declare function trackHydratedComponentPageDatas(internals: BuildInternals, pageData: PageBuildData, hydratedComponents: string[]): void;
export declare function getPageDatasByClientOnlyID(internals: BuildInternals, viteid: ViteID): Generator<PageBuildData, void, unknown>;
export declare function getPageDataByViteID(internals: BuildInternals, viteid: ViteID): PageBuildData | undefined;
export declare function hasPrerenderedPages(internals: BuildInternals): boolean;
