feat: scaffold Astro + Tailwind project
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203
node_modules/astro/dist/runtime/server/render/queue/pool.js
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203
node_modules/astro/dist/runtime/server/render/queue/pool.js
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import { queuePoolSize } from "../../../../core/app/manifest.js";
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class NodePool {
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textPool = [];
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htmlStringPool = [];
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componentPool = [];
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instructionPool = [];
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maxSize;
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enableStats;
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stats = {
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acquireFromPool: 0,
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acquireNew: 0,
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released: 0,
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releasedDropped: 0
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};
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/**
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* Creates a new object pool for queue nodes.
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*
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* @param maxSize - Maximum number of nodes to keep in the pool (default: 1000).
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* The cap is shared across all typed sub-pools.
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* @param enableStats - Enable statistics tracking (default: false for performance)
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*/
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constructor(maxSize = 1e3, enableStats = false) {
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this.maxSize = maxSize;
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this.enableStats = enableStats;
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}
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/**
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* Acquires a queue node from the pool or creates a new one if the pool is empty.
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* Pops from the type-specific sub-pool to reuse an existing object when available.
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*
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* @param type - The type of queue node to acquire
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* @param content - Optional content to set on the node (for text or html-string types)
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* @returns A queue node ready to be populated with data
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*/
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acquire(type, content) {
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const pooledNode = this.popFromTypedPool(type);
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if (pooledNode) {
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if (this.enableStats) {
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this.stats.acquireFromPool = this.stats.acquireFromPool + 1;
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}
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this.resetNodeContent(pooledNode, type, content);
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return pooledNode;
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}
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if (this.enableStats) {
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this.stats.acquireNew = this.stats.acquireNew + 1;
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}
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return this.createNode(type, content);
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}
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/**
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* Creates a new node of the specified type with the given content.
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* Helper method to reduce branching in acquire().
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*/
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createNode(type, content = "") {
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switch (type) {
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case "text":
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return { type: "text", content };
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case "html-string":
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return { type: "html-string", html: content };
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case "component":
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return { type: "component", instance: void 0 };
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case "instruction":
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return { type: "instruction", instruction: void 0 };
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}
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}
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/**
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* Pops a node from the type-specific sub-pool.
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* Returns undefined if the sub-pool for the requested type is empty.
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*/
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popFromTypedPool(type) {
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switch (type) {
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case "text":
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return this.textPool.pop();
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case "html-string":
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return this.htmlStringPool.pop();
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case "component":
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return this.componentPool.pop();
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case "instruction":
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return this.instructionPool.pop();
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}
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}
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/**
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* Resets the content/value field on a reused pooled node.
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* The type discriminant is already correct since we pop from the matching sub-pool.
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*/
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resetNodeContent(node, type, content) {
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switch (type) {
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case "text":
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node.content = content ?? "";
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break;
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case "html-string":
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node.html = content ?? "";
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break;
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case "component":
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node.instance = void 0;
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break;
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case "instruction":
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node.instruction = void 0;
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break;
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}
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}
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/**
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* Returns the total number of nodes across all typed sub-pools.
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*/
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totalPoolSize() {
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return this.textPool.length + this.htmlStringPool.length + this.componentPool.length + this.instructionPool.length;
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}
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/**
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* Releases a queue node back to the pool for reuse.
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* If the pool is at max capacity, the node is discarded (will be GC'd).
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*
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* @param node - The node to release back to the pool
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*/
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release(node) {
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if (this.totalPoolSize() >= this.maxSize) {
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if (this.enableStats) {
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this.stats.releasedDropped = this.stats.releasedDropped + 1;
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}
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return;
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}
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switch (node.type) {
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case "text":
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node.content = "";
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this.textPool.push(node);
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break;
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case "html-string":
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node.html = "";
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this.htmlStringPool.push(node);
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break;
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case "component":
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node.instance = void 0;
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this.componentPool.push(node);
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break;
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case "instruction":
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node.instruction = void 0;
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this.instructionPool.push(node);
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break;
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}
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if (this.enableStats) {
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this.stats.released = this.stats.released + 1;
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}
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}
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/**
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* Releases all nodes in an array back to the pool.
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* This is a convenience method for releasing multiple nodes at once.
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*
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* @param nodes - Array of nodes to release
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*/
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releaseAll(nodes) {
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for (const node of nodes) {
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this.release(node);
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}
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}
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/**
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* Clears all typed sub-pools, discarding all cached nodes.
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* This can be useful if you want to free memory after a large render.
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*/
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clear() {
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this.textPool.length = 0;
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this.htmlStringPool.length = 0;
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this.componentPool.length = 0;
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this.instructionPool.length = 0;
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}
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/**
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* Gets the current total number of nodes across all typed sub-pools.
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* Useful for monitoring pool usage and tuning maxSize.
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*
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* @returns Number of nodes currently available in the pool
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*/
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size() {
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return this.totalPoolSize();
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}
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/**
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* Gets pool statistics for debugging.
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*
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* @returns Pool usage statistics including computed metrics
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*/
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getStats() {
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return {
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...this.stats,
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poolSize: this.totalPoolSize(),
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maxSize: this.maxSize,
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hitRate: this.stats.acquireFromPool + this.stats.acquireNew > 0 ? this.stats.acquireFromPool / (this.stats.acquireFromPool + this.stats.acquireNew) * 100 : 0
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};
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}
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/**
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* Resets pool statistics.
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*/
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resetStats() {
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this.stats = {
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acquireFromPool: 0,
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acquireNew: 0,
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released: 0,
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releasedDropped: 0
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};
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}
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}
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function newNodePool(config) {
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const poolSize = queuePoolSize(config);
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return new NodePool(poolSize);
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}
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export {
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NodePool,
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newNodePool
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};
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