refactor(stream): simplify FilterChips by dropping the 1.5s scroll watcher
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The defensive rAF + scroll loop and its touching guard were added to
fight an iOS sticky-relayout quirk, but the module-level lastScrollLeft
plus the useLayoutEffect mount restore already cover the common case.
The watch loop also interfered with a fresh slide gesture immediately
after a filter tap. Strip it out together with the surrounding inline
comments so the component is the minimum needed: gold active state on
click and a remount-surviving scroll position.
This commit is contained in:
TerryM
2026-06-03 14:32:47 +08:00
parent f2f2572cd2
commit 53614189ce
2 changed files with 35 additions and 60 deletions

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@@ -0,0 +1,35 @@
---
title: "FilterChips simplify — strip comments and remove 1.5s watch window"
type: quick-fix
date: 2026-06-03
---
# FilterChips simplify — strip comments and remove 1.5s watch window
## Bug
The previous `FilterChips` carried too much defensive machinery (long inline comments, a 1.5s post-mount `requestAnimationFrame` + `scroll`-event watch window that re-applied `lastScrollLeft` whenever the bar snapped to 0). The watch window could interfere with a fresh slide gesture right after a filter tap, and the surrounding prose made the component hard to read.
## Root Cause
Over-engineering: the iOS-quirk watch loop and its `touching` guard were added defensively but were not strictly needed once `lastScrollLeft` was lifted out to a module-level slot and restored synchronously in `useLayoutEffect`. The extra event listeners were also a source of friction when the user immediately slid the bar after tapping a chip.
## Fix
Reduce `FilterChips` to just the essentials:
- Module-level `lastScrollLeft` (kept) — survives the `AnimatePresence` remount that happens when `?type=…` changes.
- `useLayoutEffect` on mount (kept) — restores `scrollLeft = lastScrollLeft` before paint so the new instance starts where the user left off.
- Desktop wheel-to-horizontal handler (kept) — necessary for mice without horizontal wheels.
- Save effect on `touchend` / `pointerup` / `wheel` (kept) — captures the user's final scroll position, deferred by one rAF so iOS momentum settles before recording.
- Removed: the ~1.5s rAF + `scroll` watch loop and its `touching` flag.
- Removed: all explanatory inline comments — the code is short enough to be self-evident now.
### Files Modified
- `src/components/messageStream/FilterChips.tsx` — stripped the 1.5s watch effect and every prose comment; kept the mount-restore and user-input save flow.
## Verification
- `npx tsc --noEmit` — clean.
- `npm run format:check` — clean.
- `npm test` — 49/49 passing.
- Behavior expected on device: tapping a filter highlights it in gold; sliding the bar after the tap is no longer pulled back to the previous position.
## Notes
- If the iOS sticky/scroll-to-top quirk actually re-surfaces in production, the fallback would be to move the bar out of the `AnimatePresence`-keyed subtree (so it never unmounts), rather than re-introducing the watch loop.

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@@ -19,21 +19,12 @@ export type FilterChipsProps = {
onTypeChange: (next: string) => void; onTypeChange: (next: string) => void;
}; };
// Persist the horizontal scroll position OUTSIDE the component lifecycle.
// `PublicLayout` wraps every page in an `AnimatePresence` keyed by
// `pathname + search`, so changing the `?type=…` query unmounts the current
// `FilterChips` and mounts a fresh one. A `useRef` would reset on every
// filter switch. A module-level value survives the re-mount and lets the
// new instance restore the user's last scroll position synchronously on
// first paint.
let lastScrollLeft = 0; let lastScrollLeft = 0;
export function FilterChips({ type, onTypeChange }: FilterChipsProps) { export function FilterChips({ type, onTypeChange }: FilterChipsProps) {
const { t } = useI18n(); const { t } = useI18n();
const scrollRef = useRef<HTMLDivElement>(null); const scrollRef = useRef<HTMLDivElement>(null);
// Restore the saved scroll position before paint so the bar never flashes
// at scrollLeft=0 after a filter-driven re-mount.
useLayoutEffect(() => { useLayoutEffect(() => {
const el = scrollRef.current; const el = scrollRef.current;
if (!el) return; if (!el) return;
@@ -42,9 +33,6 @@ export function FilterChips({ type, onTypeChange }: FilterChipsProps) {
} }
}, []); }, []);
// Let a mouse wheel scroll the row horizontally when it overflows — desktop
// mice have no horizontal wheel and the scrollbar is hidden, so otherwise the
// last filters are unreachable. Touch/trackpad scroll natively.
useEffect(() => { useEffect(() => {
const el = scrollRef.current; const el = scrollRef.current;
if (!el) return; if (!el) return;
@@ -57,11 +45,6 @@ export function FilterChips({ type, onTypeChange }: FilterChipsProps) {
return () => el.removeEventListener("wheel", onWheel); return () => el.removeEventListener("wheel", onWheel);
}, []); }, []);
// Save the position only on user-initiated input (touchend, pointerup,
// wheel). The sibling `ScrollToTop` calls `window.scrollTo` after the
// re-mount, which on iOS Safari can collapse this sticky row's
// scrollLeft to 0 — that fires a `scroll` event too, but it's not a
// user gesture and we must not let it overwrite the saved value.
useEffect(() => { useEffect(() => {
const el = scrollRef.current; const el = scrollRef.current;
if (!el) return; if (!el) return;
@@ -69,7 +52,6 @@ export function FilterChips({ type, onTypeChange }: FilterChipsProps) {
lastScrollLeft = el.scrollLeft; lastScrollLeft = el.scrollLeft;
}; };
const saveDeferred = () => { const saveDeferred = () => {
// Wait one frame so the momentum scroll has had a chance to update.
window.requestAnimationFrame(save); window.requestAnimationFrame(save);
}; };
el.addEventListener("touchend", saveDeferred, { passive: true }); el.addEventListener("touchend", saveDeferred, { passive: true });
@@ -82,48 +64,6 @@ export function FilterChips({ type, onTypeChange }: FilterChipsProps) {
}; };
}, []); }, []);
// After mount, watch for the iOS Safari quirk that asynchronously resets
// scrollLeft to 0 (triggered by the page-level scroll-to-top that runs
// after a filter-driven re-mount). Re-apply the saved value for ~1.5s,
// skipping while the user is actively touching so a fresh scroll gesture
// isn't yanked back.
useEffect(() => {
const el = scrollRef.current;
if (!el) return;
if (lastScrollLeft <= 0) return;
const target = lastScrollLeft;
let cancelled = false;
let touching = false;
const onTouchStart = () => {
touching = true;
};
const onTouchEnd = () => {
touching = false;
};
const deadline = performance.now() + 1500;
const apply = () => {
if (cancelled || !el || touching) return;
if (el.scrollLeft === 0 && target > 0) el.scrollLeft = target;
};
const tick = () => {
if (cancelled) return;
apply();
if (performance.now() < deadline) window.requestAnimationFrame(tick);
};
window.requestAnimationFrame(tick);
el.addEventListener("scroll", apply, { passive: true });
el.addEventListener("touchstart", onTouchStart, { passive: true });
el.addEventListener("touchend", onTouchEnd, { passive: true });
el.addEventListener("touchcancel", onTouchEnd, { passive: true });
return () => {
cancelled = true;
el.removeEventListener("scroll", apply);
el.removeEventListener("touchstart", onTouchStart);
el.removeEventListener("touchend", onTouchEnd);
el.removeEventListener("touchcancel", onTouchEnd);
};
}, []);
const tabClass = (active: boolean) => const tabClass = (active: boolean) =>
[ [
"relative flex h-[52px] shrink-0 items-center whitespace-nowrap px-3 pb-4 pt-3 text-[15px] leading-6 outline-none transition-colors md:h-auto md:px-1 md:py-3 md:leading-none", "relative flex h-[52px] shrink-0 items-center whitespace-nowrap px-3 pb-4 pt-3 text-[15px] leading-6 outline-none transition-colors md:h-auto md:px-1 md:py-3 md:leading-none",